/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/

/* vi: set ts=4 sw=4 expandtab: */

/*
   DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.pl.
   NEVER REARRANGE THIS FILE, THE ORDER IS ABI LAW.
   Changing this file means bumping SDL_DYNAPI_VERSION. You can safely add
   new items to the end of the file, though.
   Also, this file gets included multiple times, don't add #pragma once, etc.
*/

/* direct jump magic can use these, the rest needs special code. */
#if !SDL_DYNAPI_PROC_NO_VARARGS
SDL_DYNAPI_PROC(int, SDL_SetError, (SDL_PRINTF_FORMAT_STRING const char *a, ...), (a), return)
SDL_DYNAPI_PROC(void, SDL_Log, (SDL_PRINTF_FORMAT_STRING const char *a, ...), (a),)
SDL_DYNAPI_PROC(void, SDL_LogVerbose, (int a, SDL_PRINTF_FORMAT_STRING const char *b, ...), (a, b),)
SDL_DYNAPI_PROC(void, SDL_LogDebug, (int a, SDL_PRINTF_FORMAT_STRING const char *b, ...), (a, b),)
SDL_DYNAPI_PROC(void, SDL_LogInfo, (int a, SDL_PRINTF_FORMAT_STRING const char *b, ...), (a, b),)
SDL_DYNAPI_PROC(void, SDL_LogWarn, (int a, SDL_PRINTF_FORMAT_STRING const char *b, ...), (a, b),)
SDL_DYNAPI_PROC(void, SDL_LogError, (int a, SDL_PRINTF_FORMAT_STRING const char *b, ...), (a, b),)
SDL_DYNAPI_PROC(void, SDL_LogCritical, (int a, SDL_PRINTF_FORMAT_STRING const char *b, ...), (a, b),)
SDL_DYNAPI_PROC(void, SDL_LogMessage, (int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, ...), (a, b, c),)
SDL_DYNAPI_PROC(int, SDL_sscanf, (const char *a, SDL_SCANF_FORMAT_STRING const char *b, ...), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_snprintf, (SDL_OUT_Z_CAP(b) char *a, size_t b, SDL_PRINTF_FORMAT_STRING const char *c, ...), (a, b, c), return)
#endif

#ifdef SDL_CreateThread
#undef SDL_CreateThread
#endif

#if defined(__WIN32__)
SDL_DYNAPI_PROC(SDL_Thread *, SDL_CreateThread, (SDL_ThreadFunction a, const char *b, void *c, pfnSDL_CurrentBeginThread d, pfnSDL_CurrentEndThread e), (a, b, c, d, e), return)
#elif defined(__OS2__)
SDL_DYNAPI_PROC(SDL_Thread *, SDL_CreateThread, (SDL_ThreadFunction a, const char *b, void *c, pfnSDL_CurrentBeginThread d, pfnSDL_CurrentEndThread e), (a, b, c, d, e), return)
#else
SDL_DYNAPI_PROC(SDL_Thread *, SDL_CreateThread, (SDL_ThreadFunction a, const char *b, void *c), (a, b, c), return)
#endif

#ifdef HAVE_STDIO_H
SDL_DYNAPI_PROC(SDL_RWops *, SDL_RWFromFP, (FILE *a, SDL_bool b), (a, b), return)
#else
SDL_DYNAPI_PROC(SDL_RWops *, SDL_RWFromFP, (void *a, SDL_bool b), (a, b), return)
#endif

#ifdef __WIN32__
SDL_DYNAPI_PROC(int, SDL_RegisterApp, (const char *a, Uint32 b, void *c), (a, b, c), return)
SDL_DYNAPI_PROC(void, SDL_UnregisterApp, (void), (),)
SDL_DYNAPI_PROC(int, SDL_Direct3D9GetAdapterIndex, (int a), (a), return)
SDL_DYNAPI_PROC(IDirect3DDevice9 *, SDL_RenderGetD3D9Device, (SDL_Renderer *a), (a), return)
#endif

#ifdef __IPHONEOS__
SDL_DYNAPI_PROC(int, SDL_iPhoneSetAnimationCallback, (SDL_Window *a, int b, void c, void *d), (a, b, c, d), return)
SDL_DYNAPI_PROC(void, SDL_iPhoneSetEventPump, (SDL_bool a), (a),)
#endif

#ifdef __ANDROID__
SDL_DYNAPI_PROC(void *, SDL_AndroidGetJNIEnv, (void), (), return)
SDL_DYNAPI_PROC(void *, SDL_AndroidGetActivity, (void), (), return)
SDL_DYNAPI_PROC(const char *, SDL_AndroidGetInternalStoragePath, (void), (), return)
SDL_DYNAPI_PROC(int, SDL_AndroidGetExternalStorageState, (void), (), return)
SDL_DYNAPI_PROC(const char *, SDL_AndroidGetExternalStoragePath, (void), (), return)
#endif

SDL_DYNAPI_PROC(int, SDL_Init, (Uint32 a), (a), return)
SDL_DYNAPI_PROC(int, SDL_InitSubSystem, (Uint32 a), (a), return)
SDL_DYNAPI_PROC(void, SDL_QuitSubSystem, (Uint32 a), (a),)
SDL_DYNAPI_PROC(Uint32, SDL_WasInit, (Uint32 a), (a), return)
SDL_DYNAPI_PROC(void, SDL_Quit, (void), (),)
SDL_DYNAPI_PROC(SDL_assert_state, SDL_ReportAssertion, (SDL_assert_data *a, const char *b, const char *c, int d), (a, b, c, d), return)
SDL_DYNAPI_PROC(void, SDL_SetAssertionHandler, (SDL_AssertionHandler a, void *b), (a, b),)
SDL_DYNAPI_PROC(const SDL_assert_data *, SDL_GetAssertionReport, (void), (), return)
SDL_DYNAPI_PROC(void, SDL_ResetAssertionReport, (void), (),)
SDL_DYNAPI_PROC(SDL_bool, SDL_AtomicTryLock, (SDL_SpinLock *a), (a), return)
SDL_DYNAPI_PROC(void, SDL_AtomicLock, (SDL_SpinLock *a), (a),)
SDL_DYNAPI_PROC(void, SDL_AtomicUnlock, (SDL_SpinLock *a), (a),)
SDL_DYNAPI_PROC(SDL_bool, SDL_AtomicCAS, (SDL_atomic_t *a, int b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_AtomicSet, (SDL_atomic_t *a, int b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_AtomicGet, (SDL_atomic_t *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_AtomicAdd, (SDL_atomic_t *a, int b), (a, b), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_AtomicCASPtr, (void **a, void *b, void *c), (a, b, c), return)
SDL_DYNAPI_PROC(void *, SDL_AtomicSetPtr, (void **a, void *b), (a, b), return)
SDL_DYNAPI_PROC(void *, SDL_AtomicGetPtr, (void **a), (a), return)
SDL_DYNAPI_PROC(int, SDL_GetNumAudioDrivers, (void), (), return)
SDL_DYNAPI_PROC(const char *, SDL_GetAudioDriver, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_AudioInit, (const char *a), (a), return)
SDL_DYNAPI_PROC(void, SDL_AudioQuit, (void), (),)
SDL_DYNAPI_PROC(const char *, SDL_GetCurrentAudioDriver, (void), (), return)
SDL_DYNAPI_PROC(int, SDL_OpenAudio, (SDL_AudioSpec *a, SDL_AudioSpec *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_GetNumAudioDevices, (int a), (a), return)
SDL_DYNAPI_PROC(const char *, SDL_GetAudioDeviceName, (int a, int b), (a, b), return)
SDL_DYNAPI_PROC(SDL_AudioDeviceID, SDL_OpenAudioDevice, (const char *a, int b, const SDL_AudioSpec *c, SDL_AudioSpec *d, int e), (a, b, c, d, e), return)
SDL_DYNAPI_PROC(SDL_AudioStatus, SDL_GetAudioStatus, (void), (), return)
SDL_DYNAPI_PROC(SDL_AudioStatus, SDL_GetAudioDeviceStatus, (SDL_AudioDeviceID a), (a), return)
SDL_DYNAPI_PROC(void, SDL_PauseAudio, (int a), (a),)
SDL_DYNAPI_PROC(void, SDL_PauseAudioDevice, (SDL_AudioDeviceID a, int b), (a, b),)
SDL_DYNAPI_PROC(SDL_AudioSpec *, SDL_LoadWAV_RW, (SDL_RWops *a, int b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e), (a, b, c, d, e), return)
SDL_DYNAPI_PROC(void, SDL_FreeWAV, (Uint8 *a), (a),)
SDL_DYNAPI_PROC(int, SDL_BuildAudioCVT, (SDL_AudioCVT *a, SDL_AudioFormat b, Uint8 c, int d, SDL_AudioFormat e, Uint8 f, int g), (a, b, c, d, e, f, g), return)
SDL_DYNAPI_PROC(int, SDL_ConvertAudio, (SDL_AudioCVT *a), (a), return)
SDL_DYNAPI_PROC(void, SDL_MixAudio, (Uint8 *a, const Uint8 *b, Uint32 c, int d), (a, b, c, d),)
SDL_DYNAPI_PROC(void, SDL_MixAudioFormat, (Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e), (a, b, c, d, e),)
SDL_DYNAPI_PROC(void, SDL_LockAudio, (void), (),)
SDL_DYNAPI_PROC(void, SDL_LockAudioDevice, (SDL_AudioDeviceID a), (a),)
SDL_DYNAPI_PROC(void, SDL_UnlockAudio, (void), (),)
SDL_DYNAPI_PROC(void, SDL_UnlockAudioDevice, (SDL_AudioDeviceID a), (a),)
SDL_DYNAPI_PROC(void, SDL_CloseAudio, (void), (),)
SDL_DYNAPI_PROC(void, SDL_CloseAudioDevice, (SDL_AudioDeviceID a), (a),)
SDL_DYNAPI_PROC(int, SDL_SetClipboardText, (const char *a), (a), return)
SDL_DYNAPI_PROC(char *, SDL_GetClipboardText, (void), (), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_HasClipboardText, (void), (), return)
SDL_DYNAPI_PROC(int, SDL_GetCPUCount, (void), (), return)
SDL_DYNAPI_PROC(int, SDL_GetCPUCacheLineSize, (void), (), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_HasRDTSC, (void), (), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_HasAltiVec, (void), (), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_HasMMX, (void), (), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_Has3DNow, (void), (), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_HasSSE, (void), (), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_HasSSE2, (void), (), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_HasSSE3, (void), (), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_HasSSE41, (void), (), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_HasSSE42, (void), (), return)
SDL_DYNAPI_PROC(int, SDL_GetSystemRAM, (void), (), return)
SDL_DYNAPI_PROC(const char *, SDL_GetError, (void), (), return)
SDL_DYNAPI_PROC(void, SDL_ClearError, (void), (),)
SDL_DYNAPI_PROC(int, SDL_Error, (SDL_errorcode a), (a), return)
SDL_DYNAPI_PROC(void, SDL_PumpEvents, (void), (),)
SDL_DYNAPI_PROC(int, SDL_PeepEvents, (SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e), (a, b, c, d, e), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_HasEvent, (Uint32 a), (a), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_HasEvents, (Uint32 a, Uint32 b), (a, b), return)
SDL_DYNAPI_PROC(void, SDL_FlushEvent, (Uint32 a), (a),)
SDL_DYNAPI_PROC(void, SDL_FlushEvents, (Uint32 a, Uint32 b), (a, b),)
SDL_DYNAPI_PROC(int, SDL_PollEvent, (SDL_Event *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_WaitEvent, (SDL_Event *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_WaitEventTimeout, (SDL_Event *a, int b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_PushEvent, (SDL_Event *a), (a), return)
SDL_DYNAPI_PROC(void, SDL_SetEventFilter, (SDL_EventFilter a, void *b), (a, b),)
SDL_DYNAPI_PROC(SDL_bool, SDL_GetEventFilter, (SDL_EventFilter *a, void **b), (a, b), return)
SDL_DYNAPI_PROC(void, SDL_AddEventWatch, (SDL_EventFilter a, void *b), (a, b),)
SDL_DYNAPI_PROC(void, SDL_DelEventWatch, (SDL_EventFilter a, void *b), (a, b),)
SDL_DYNAPI_PROC(void, SDL_FilterEvents, (SDL_EventFilter a, void *b), (a, b),)
SDL_DYNAPI_PROC(Uint8, SDL_EventState, (Uint32 a, int b), (a, b), return)
SDL_DYNAPI_PROC(Uint32, SDL_RegisterEvents, (int a), (a), return)
SDL_DYNAPI_PROC(char *, SDL_GetBasePath, (void), (), return)
SDL_DYNAPI_PROC(char *, SDL_GetPrefPath, (const char *a, const char *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_GameControllerAddMapping, (const char *a), (a), return)
SDL_DYNAPI_PROC(char *, SDL_GameControllerMappingForGUID, (SDL_JoystickGUID a), (a), return)
SDL_DYNAPI_PROC(char *, SDL_GameControllerMapping, (SDL_GameController *a), (a), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_IsGameController, (int a), (a), return)
SDL_DYNAPI_PROC(const char *, SDL_GameControllerNameForIndex, (int a), (a), return)
SDL_DYNAPI_PROC(SDL_GameController *, SDL_GameControllerOpen, (int a), (a), return)
SDL_DYNAPI_PROC(const char *, SDL_GameControllerName, (SDL_GameController *a), (a), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_GameControllerGetAttached, (SDL_GameController *a), (a), return)
SDL_DYNAPI_PROC(SDL_Joystick *, SDL_GameControllerGetJoystick, (SDL_GameController *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_GameControllerEventState, (int a), (a), return)
SDL_DYNAPI_PROC(void, SDL_GameControllerUpdate, (void), (),)
SDL_DYNAPI_PROC(SDL_GameControllerAxis, SDL_GameControllerGetAxisFromString, (const char *a), (a), return)
SDL_DYNAPI_PROC(const char *, SDL_GameControllerGetStringForAxis, (SDL_GameControllerAxis a), (a), return)
SDL_DYNAPI_PROC(SDL_GameControllerButtonBind, SDL_GameControllerGetBindForAxis, (SDL_GameController *a, SDL_GameControllerAxis b), (a, b), return)
SDL_DYNAPI_PROC(Sint16, SDL_GameControllerGetAxis, (SDL_GameController *a, SDL_GameControllerAxis b), (a, b), return)
SDL_DYNAPI_PROC(SDL_GameControllerButton, SDL_GameControllerGetButtonFromString, (const char *a), (a), return)
SDL_DYNAPI_PROC(const char *, SDL_GameControllerGetStringForButton, (SDL_GameControllerButton a), (a), return)
SDL_DYNAPI_PROC(SDL_GameControllerButtonBind, SDL_GameControllerGetBindForButton, (SDL_GameController *a, SDL_GameControllerButton b), (a, b), return)
SDL_DYNAPI_PROC(Uint8, SDL_GameControllerGetButton, (SDL_GameController *a, SDL_GameControllerButton b), (a, b), return)
SDL_DYNAPI_PROC(void, SDL_GameControllerClose, (SDL_GameController *a), (a),)
SDL_DYNAPI_PROC(int, SDL_RecordGesture, (SDL_TouchID a), (a), return)
SDL_DYNAPI_PROC(int, SDL_SaveAllDollarTemplates, (SDL_RWops *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_SaveDollarTemplate, (SDL_GestureID a, SDL_RWops *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_LoadDollarTemplates, (SDL_TouchID a, SDL_RWops *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_NumHaptics, (void), (), return)
SDL_DYNAPI_PROC(const char *, SDL_HapticName, (int a), (a), return)
SDL_DYNAPI_PROC(SDL_Haptic *, SDL_HapticOpen, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_HapticOpened, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_HapticIndex, (SDL_Haptic *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_MouseIsHaptic, (void), (), return)
SDL_DYNAPI_PROC(SDL_Haptic *, SDL_HapticOpenFromMouse, (void), (), return)
SDL_DYNAPI_PROC(int, SDL_JoystickIsHaptic, (SDL_Joystick *a), (a), return)
SDL_DYNAPI_PROC(SDL_Haptic *, SDL_HapticOpenFromJoystick, (SDL_Joystick *a), (a), return)
SDL_DYNAPI_PROC(void, SDL_HapticClose, (SDL_Haptic *a), (a),)
SDL_DYNAPI_PROC(int, SDL_HapticNumEffects, (SDL_Haptic *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_HapticNumEffectsPlaying, (SDL_Haptic *a), (a), return)
SDL_DYNAPI_PROC(unsigned int, SDL_HapticQuery, (SDL_Haptic *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_HapticNumAxes, (SDL_Haptic *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_HapticEffectSupported, (SDL_Haptic *a, SDL_HapticEffect *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_HapticNewEffect, (SDL_Haptic *a, SDL_HapticEffect *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_HapticUpdateEffect, (SDL_Haptic *a, int b, SDL_HapticEffect *c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_HapticRunEffect, (SDL_Haptic *a, int b, Uint32 c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_HapticStopEffect, (SDL_Haptic *a, int b), (a, b), return)
SDL_DYNAPI_PROC(void, SDL_HapticDestroyEffect, (SDL_Haptic *a, int b), (a, b),)
SDL_DYNAPI_PROC(int, SDL_HapticGetEffectStatus, (SDL_Haptic *a, int b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_HapticSetGain, (SDL_Haptic *a, int b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_HapticSetAutocenter, (SDL_Haptic *a, int b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_HapticPause, (SDL_Haptic *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_HapticUnpause, (SDL_Haptic *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_HapticStopAll, (SDL_Haptic *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_HapticRumbleSupported, (SDL_Haptic *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_HapticRumbleInit, (SDL_Haptic *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_HapticRumblePlay, (SDL_Haptic *a, float b, Uint32 c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_HapticRumbleStop, (SDL_Haptic *a), (a), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_SetHintWithPriority, (const char *a, const char *b, SDL_HintPriority c), (a, b, c), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_SetHint, (const char *a, const char *b), (a, b), return)
SDL_DYNAPI_PROC(const char *, SDL_GetHint, (const char *a), (a), return)
SDL_DYNAPI_PROC(void, SDL_AddHintCallback, (const char *a, SDL_HintCallback b, void *c), (a, b, c),)
SDL_DYNAPI_PROC(void, SDL_DelHintCallback, (const char *a, SDL_HintCallback b, void *c), (a, b, c),)
SDL_DYNAPI_PROC(void, SDL_ClearHints, (void), (),)
SDL_DYNAPI_PROC(int, SDL_NumJoysticks, (void), (), return)
SDL_DYNAPI_PROC(const char *, SDL_JoystickNameForIndex, (int a), (a), return)
SDL_DYNAPI_PROC(SDL_Joystick *, SDL_JoystickOpen, (int a), (a), return)
SDL_DYNAPI_PROC(const char *, SDL_JoystickName, (SDL_Joystick *a), (a), return)
SDL_DYNAPI_PROC(SDL_JoystickGUID, SDL_JoystickGetDeviceGUID, (int a), (a), return)
SDL_DYNAPI_PROC(SDL_JoystickGUID, SDL_JoystickGetGUID, (SDL_Joystick *a), (a), return)
SDL_DYNAPI_PROC(void, SDL_JoystickGetGUIDString, (SDL_JoystickGUID a, char *b, int c), (a, b, c),)
SDL_DYNAPI_PROC(SDL_JoystickGUID, SDL_JoystickGetGUIDFromString, (const char *a), (a), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_JoystickGetAttached, (SDL_Joystick *a), (a), return)
SDL_DYNAPI_PROC(SDL_JoystickID, SDL_JoystickInstanceID, (SDL_Joystick *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_JoystickNumAxes, (SDL_Joystick *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_JoystickNumBalls, (SDL_Joystick *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_JoystickNumHats, (SDL_Joystick *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_JoystickNumButtons, (SDL_Joystick *a), (a), return)
SDL_DYNAPI_PROC(void, SDL_JoystickUpdate, (void), (),)
SDL_DYNAPI_PROC(int, SDL_JoystickEventState, (int a), (a), return)
SDL_DYNAPI_PROC(Sint16, SDL_JoystickGetAxis, (SDL_Joystick *a, int b), (a, b), return)
SDL_DYNAPI_PROC(Uint8, SDL_JoystickGetHat, (SDL_Joystick *a, int b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_JoystickGetBall, (SDL_Joystick *a, int b, int *c, int *d), (a, b, c, d), return)
SDL_DYNAPI_PROC(Uint8, SDL_JoystickGetButton, (SDL_Joystick *a, int b), (a, b), return)
SDL_DYNAPI_PROC(void, SDL_JoystickClose, (SDL_Joystick *a), (a),)
SDL_DYNAPI_PROC(SDL_Window *, SDL_GetKeyboardFocus, (void), (), return)
SDL_DYNAPI_PROC(const Uint8 *, SDL_GetKeyboardState, (int *a), (a), return)
SDL_DYNAPI_PROC(SDL_Keymod, SDL_GetModState, (void), (), return)
SDL_DYNAPI_PROC(void, SDL_SetModState, (SDL_Keymod a), (a),)
SDL_DYNAPI_PROC(SDL_Keycode, SDL_GetKeyFromScancode, (SDL_Scancode a), (a), return)
SDL_DYNAPI_PROC(SDL_Scancode, SDL_GetScancodeFromKey, (SDL_Keycode a), (a), return)
SDL_DYNAPI_PROC(const char *, SDL_GetScancodeName, (SDL_Scancode a), (a), return)
SDL_DYNAPI_PROC(SDL_Scancode, SDL_GetScancodeFromName, (const char *a), (a), return)
SDL_DYNAPI_PROC(const char *, SDL_GetKeyName, (SDL_Keycode a), (a), return)
SDL_DYNAPI_PROC(SDL_Keycode, SDL_GetKeyFromName, (const char *a), (a), return)
SDL_DYNAPI_PROC(void, SDL_StartTextInput, (void), (),)
SDL_DYNAPI_PROC(SDL_bool, SDL_IsTextInputActive, (void), (), return)
SDL_DYNAPI_PROC(void, SDL_StopTextInput, (void), (),)
SDL_DYNAPI_PROC(void, SDL_SetTextInputRect, (SDL_Rect *a), (a),)
SDL_DYNAPI_PROC(SDL_bool, SDL_HasScreenKeyboardSupport, (void), (), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_IsScreenKeyboardShown, (SDL_Window *a), (a), return)
SDL_DYNAPI_PROC(void *, SDL_LoadObject, (const char *a), (a), return)
SDL_DYNAPI_PROC(void *, SDL_LoadFunction, (void *a, const char *b), (a, b), return)
SDL_DYNAPI_PROC(void, SDL_UnloadObject, (void *a), (a),)
SDL_DYNAPI_PROC(void, SDL_LogSetAllPriority, (SDL_LogPriority a), (a),)
SDL_DYNAPI_PROC(void, SDL_LogSetPriority, (int a, SDL_LogPriority b), (a, b),)
SDL_DYNAPI_PROC(SDL_LogPriority, SDL_LogGetPriority, (int a), (a), return)
SDL_DYNAPI_PROC(void, SDL_LogResetPriorities, (void), (),)
SDL_DYNAPI_PROC(void, SDL_LogMessageV, (int a, SDL_LogPriority b, const char *c, va_list d), (a, b, c, d),)
SDL_DYNAPI_PROC(void, SDL_LogGetOutputFunction, (SDL_LogOutputFunction *a, void **b), (a, b),)
SDL_DYNAPI_PROC(void, SDL_LogSetOutputFunction, (SDL_LogOutputFunction a, void *b), (a, b),)
SDL_DYNAPI_PROC(void, SDL_SetMainReady, (void), (),)
SDL_DYNAPI_PROC(int, SDL_ShowMessageBox, (const SDL_MessageBoxData *a, int *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_ShowSimpleMessageBox, (Uint32 a, const char *b, const char *c, SDL_Window *d), (a, b, c, d), return)
SDL_DYNAPI_PROC(SDL_Window *, SDL_GetMouseFocus, (void), (), return)
SDL_DYNAPI_PROC(Uint32, SDL_GetMouseState, (int *a, int *b), (a, b), return)
SDL_DYNAPI_PROC(Uint32, SDL_GetRelativeMouseState, (int *a, int *b), (a, b), return)
SDL_DYNAPI_PROC(void, SDL_WarpMouseInWindow, (SDL_Window *a, int b, int c), (a, b, c),)
SDL_DYNAPI_PROC(int, SDL_SetRelativeMouseMode, (SDL_bool a), (a), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_GetRelativeMouseMode, (void), (), return)
SDL_DYNAPI_PROC(SDL_Cursor *, SDL_CreateCursor, (const Uint8 *a, const Uint8 *b, int c, int d, int e, int f), (a, b, c, d, e, f), return)
SDL_DYNAPI_PROC(SDL_Cursor *, SDL_CreateColorCursor, (SDL_Surface *a, int b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(SDL_Cursor *, SDL_CreateSystemCursor, (SDL_SystemCursor a), (a), return)
SDL_DYNAPI_PROC(void, SDL_SetCursor, (SDL_Cursor *a), (a),)
SDL_DYNAPI_PROC(SDL_Cursor *, SDL_GetCursor, (void), (), return)
SDL_DYNAPI_PROC(SDL_Cursor *, SDL_GetDefaultCursor, (void), (), return)
SDL_DYNAPI_PROC(void, SDL_FreeCursor, (SDL_Cursor *a), (a),)
SDL_DYNAPI_PROC(int, SDL_ShowCursor, (int a), (a), return)
SDL_DYNAPI_PROC(SDL_mutex *, SDL_CreateMutex, (void), (), return)
SDL_DYNAPI_PROC(int, SDL_LockMutex, (SDL_mutex *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_TryLockMutex, (SDL_mutex *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_UnlockMutex, (SDL_mutex *a), (a), return)
SDL_DYNAPI_PROC(void, SDL_DestroyMutex, (SDL_mutex *a), (a),)
SDL_DYNAPI_PROC(SDL_sem *, SDL_CreateSemaphore, (Uint32 a), (a), return)
SDL_DYNAPI_PROC(void, SDL_DestroySemaphore, (SDL_sem *a), (a),)
SDL_DYNAPI_PROC(int, SDL_SemWait, (SDL_sem *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_SemTryWait, (SDL_sem *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_SemWaitTimeout, (SDL_sem *a, Uint32 b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_SemPost, (SDL_sem *a), (a), return)
SDL_DYNAPI_PROC(Uint32, SDL_SemValue, (SDL_sem *a), (a), return)
SDL_DYNAPI_PROC(SDL_cond *, SDL_CreateCond, (void), (), return)
SDL_DYNAPI_PROC(void, SDL_DestroyCond, (SDL_cond *a), (a),)
SDL_DYNAPI_PROC(int, SDL_CondSignal, (SDL_cond *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_CondBroadcast, (SDL_cond *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_CondWait, (SDL_cond *a, SDL_mutex *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_CondWaitTimeout, (SDL_cond *a, SDL_mutex *b, Uint32 c), (a, b, c), return)
SDL_DYNAPI_PROC(const char *, SDL_GetPixelFormatName, (Uint32 a), (a), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_PixelFormatEnumToMasks, (Uint32 a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f), (a, b, c, d, e, f), return)
SDL_DYNAPI_PROC(Uint32, SDL_MasksToPixelFormatEnum, (int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e), (a, b, c, d, e), return)
SDL_DYNAPI_PROC(SDL_PixelFormat *, SDL_AllocFormat, (Uint32 a), (a), return)
SDL_DYNAPI_PROC(void, SDL_FreeFormat, (SDL_PixelFormat *a), (a),)
SDL_DYNAPI_PROC(SDL_Palette *, SDL_AllocPalette, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_SetPixelFormatPalette, (SDL_PixelFormat *a, SDL_Palette *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_SetPaletteColors, (SDL_Palette *a, const SDL_Color *b, int c, int d), (a, b, c, d), return)
SDL_DYNAPI_PROC(void, SDL_FreePalette, (SDL_Palette *a), (a),)
SDL_DYNAPI_PROC(Uint32, SDL_MapRGB, (const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d), (a, b, c, d), return)
SDL_DYNAPI_PROC(Uint32, SDL_MapRGBA, (const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e), (a, b, c, d, e), return)
SDL_DYNAPI_PROC(void, SDL_GetRGB, (Uint32 a, const SDL_PixelFormat *b, Uint8 *c, Uint8 *d, Uint8 *e), (a, b, c, d, e),)
SDL_DYNAPI_PROC(void, SDL_GetRGBA, (Uint32 a, const SDL_PixelFormat *b, Uint8 *c, Uint8 *d, Uint8 *e, Uint8 *f), (a, b, c, d, e, f),)
SDL_DYNAPI_PROC(void, SDL_CalculateGammaRamp, (float a, Uint16 *b), (a, b),)
SDL_DYNAPI_PROC(const char *, SDL_GetPlatform, (void), (), return)
SDL_DYNAPI_PROC(SDL_PowerState, SDL_GetPowerInfo, (int *a, int *b), (a, b), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_HasIntersection, (const SDL_Rect *a, const SDL_Rect *b), (a, b), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_IntersectRect, (const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c), (a, b, c), return)
SDL_DYNAPI_PROC(void, SDL_UnionRect, (const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c), (a, b, c),)
SDL_DYNAPI_PROC(SDL_bool, SDL_EnclosePoints, (const SDL_Point *a, int b, const SDL_Rect *c, SDL_Rect *d), (a, b, c, d), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_IntersectRectAndLine, (const SDL_Rect *a, int *b, int *c, int *d, int *e), (a, b, c, d, e), return)
SDL_DYNAPI_PROC(int, SDL_GetNumRenderDrivers, (void), (), return)
SDL_DYNAPI_PROC(int, SDL_GetRenderDriverInfo, (int a, SDL_RendererInfo *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_CreateWindowAndRenderer, (int a, int b, Uint32 c, SDL_Window **d, SDL_Renderer **e), (a, b, c, d, e), return)
SDL_DYNAPI_PROC(SDL_Renderer *, SDL_CreateRenderer, (SDL_Window *a, int b, Uint32 c), (a, b, c), return)
SDL_DYNAPI_PROC(SDL_Renderer *, SDL_CreateSoftwareRenderer, (SDL_Surface *a), (a), return)
SDL_DYNAPI_PROC(SDL_Renderer *, SDL_GetRenderer, (SDL_Window *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_GetRendererInfo, (SDL_Renderer *a, SDL_RendererInfo *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_GetRendererOutputSize, (SDL_Renderer *a, int *b, int *c), (a, b, c), return)
SDL_DYNAPI_PROC(SDL_Texture *, SDL_CreateTexture, (SDL_Renderer *a, Uint32 b, int c, int d, int e), (a, b, c, d, e), return)
SDL_DYNAPI_PROC(SDL_Texture *, SDL_CreateTextureFromSurface, (SDL_Renderer *a, SDL_Surface *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_QueryTexture, (SDL_Texture *a, Uint32 *b, int *c, int *d, int *e), (a, b, c, d, e), return)
SDL_DYNAPI_PROC(int, SDL_SetTextureColorMod, (SDL_Texture *a, Uint8 b, Uint8 c, Uint8 d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_GetTextureColorMod, (SDL_Texture *a, Uint8 *b, Uint8 *c, Uint8 *d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_SetTextureAlphaMod, (SDL_Texture *a, Uint8 b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_GetTextureAlphaMod, (SDL_Texture *a, Uint8 *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_SetTextureBlendMode, (SDL_Texture *a, SDL_BlendMode b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_GetTextureBlendMode, (SDL_Texture *a, SDL_BlendMode *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_UpdateTexture, (SDL_Texture *a, const SDL_Rect *b, const void *c, int d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_UpdateYUVTexture, (SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f, const Uint8 *g, int h), (a, b, c, d, e, f, g, h), return)
SDL_DYNAPI_PROC(int, SDL_LockTexture, (SDL_Texture *a, const SDL_Rect *b, void **c, int *d), (a, b, c, d), return)
SDL_DYNAPI_PROC(void, SDL_UnlockTexture, (SDL_Texture *a), (a),)
SDL_DYNAPI_PROC(SDL_bool, SDL_RenderTargetSupported, (SDL_Renderer *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_SetRenderTarget, (SDL_Renderer *a, SDL_Texture *b), (a, b), return)
SDL_DYNAPI_PROC(SDL_Texture *, SDL_GetRenderTarget, (SDL_Renderer *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_RenderSetLogicalSize, (SDL_Renderer *a, int b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(void, SDL_RenderGetLogicalSize, (SDL_Renderer *a, int *b, int *c), (a, b, c),)
SDL_DYNAPI_PROC(int, SDL_RenderSetViewport, (SDL_Renderer *a, const SDL_Rect *b), (a, b), return)
SDL_DYNAPI_PROC(void, SDL_RenderGetViewport, (SDL_Renderer *a, SDL_Rect *b), (a, b),)
SDL_DYNAPI_PROC(int, SDL_RenderSetClipRect, (SDL_Renderer *a, const SDL_Rect *b), (a, b), return)
SDL_DYNAPI_PROC(void, SDL_RenderGetClipRect, (SDL_Renderer *a, SDL_Rect *b), (a, b),)
SDL_DYNAPI_PROC(int, SDL_RenderSetScale, (SDL_Renderer *a, float b, float c), (a, b, c), return)
SDL_DYNAPI_PROC(void, SDL_RenderGetScale, (SDL_Renderer *a, float *b, float *c), (a, b, c),)
SDL_DYNAPI_PROC(int, SDL_SetRenderDrawColor, (SDL_Renderer *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e), (a, b, c, d, e), return)
SDL_DYNAPI_PROC(int, SDL_GetRenderDrawColor, (SDL_Renderer *a, Uint8 *b, Uint8 *c, Uint8 *d, Uint8 *e), (a, b, c, d, e), return)
SDL_DYNAPI_PROC(int, SDL_SetRenderDrawBlendMode, (SDL_Renderer *a, SDL_BlendMode b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_GetRenderDrawBlendMode, (SDL_Renderer *a, SDL_BlendMode *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_RenderClear, (SDL_Renderer *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_RenderDrawPoint, (SDL_Renderer *a, int b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_RenderDrawPoints, (SDL_Renderer *a, const SDL_Point *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_RenderDrawLine, (SDL_Renderer *a, int b, int c, int d, int e), (a, b, c, d, e), return)
SDL_DYNAPI_PROC(int, SDL_RenderDrawLines, (SDL_Renderer *a, const SDL_Point *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_RenderDrawRect, (SDL_Renderer *a, const SDL_Rect *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_RenderDrawRects, (SDL_Renderer *a, const SDL_Rect *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_RenderFillRect, (SDL_Renderer *a, const SDL_Rect *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_RenderFillRects, (SDL_Renderer *a, const SDL_Rect *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_RenderCopy, (SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_Rect *d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_RenderCopyEx, (SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_Rect *d, const double e, const SDL_Point *f, const SDL_RendererFlip g), (a, b, c, d, e, f, g), return)
SDL_DYNAPI_PROC(int, SDL_RenderReadPixels, (SDL_Renderer *a, const SDL_Rect *b, Uint32 c, void *d, int e), (a, b, c, d, e), return)
SDL_DYNAPI_PROC(void, SDL_RenderPresent, (SDL_Renderer *a), (a),)
SDL_DYNAPI_PROC(void, SDL_DestroyTexture, (SDL_Texture *a), (a),)
SDL_DYNAPI_PROC(void, SDL_DestroyRenderer, (SDL_Renderer *a), (a),)
SDL_DYNAPI_PROC(int, SDL_GL_BindTexture, (SDL_Texture *a, float *b, float *c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_GL_UnbindTexture, (SDL_Texture *a), (a), return)
SDL_DYNAPI_PROC(SDL_RWops *, SDL_RWFromFile, (const char *a, const char *b), (a, b), return)
SDL_DYNAPI_PROC(SDL_RWops *, SDL_RWFromMem, (void *a, int b), (a, b), return)
SDL_DYNAPI_PROC(SDL_RWops *, SDL_RWFromConstMem, (const void *a, int b), (a, b), return)
SDL_DYNAPI_PROC(SDL_RWops *, SDL_AllocRW, (void), (), return)
SDL_DYNAPI_PROC(void, SDL_FreeRW, (SDL_RWops *a), (a),)
SDL_DYNAPI_PROC(Uint8, SDL_ReadU8, (SDL_RWops *a), (a), return)
SDL_DYNAPI_PROC(Uint16, SDL_ReadLE16, (SDL_RWops *a), (a), return)
SDL_DYNAPI_PROC(Uint16, SDL_ReadBE16, (SDL_RWops *a), (a), return)
SDL_DYNAPI_PROC(Uint32, SDL_ReadLE32, (SDL_RWops *a), (a), return)
SDL_DYNAPI_PROC(Uint32, SDL_ReadBE32, (SDL_RWops *a), (a), return)
SDL_DYNAPI_PROC(Uint64, SDL_ReadLE64, (SDL_RWops *a), (a), return)
SDL_DYNAPI_PROC(Uint64, SDL_ReadBE64, (SDL_RWops *a), (a), return)
SDL_DYNAPI_PROC(size_t, SDL_WriteU8, (SDL_RWops *a, Uint8 b), (a, b), return)
SDL_DYNAPI_PROC(size_t, SDL_WriteLE16, (SDL_RWops *a, Uint16 b), (a, b), return)
SDL_DYNAPI_PROC(size_t, SDL_WriteBE16, (SDL_RWops *a, Uint16 b), (a, b), return)
SDL_DYNAPI_PROC(size_t, SDL_WriteLE32, (SDL_RWops *a, Uint32 b), (a, b), return)
SDL_DYNAPI_PROC(size_t, SDL_WriteBE32, (SDL_RWops *a, Uint32 b), (a, b), return)
SDL_DYNAPI_PROC(size_t, SDL_WriteLE64, (SDL_RWops *a, Uint64 b), (a, b), return)
SDL_DYNAPI_PROC(size_t, SDL_WriteBE64, (SDL_RWops *a, Uint64 b), (a, b), return)
SDL_DYNAPI_PROC(SDL_Window *, SDL_CreateShapedWindow, (const char *a, unsigned int b, unsigned int c, unsigned int d, unsigned int e, Uint32 f), (a, b, c, d, e, f), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_IsShapedWindow, (const SDL_Window *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_SetWindowShape, (SDL_Window *a, SDL_Surface *b, SDL_WindowShapeMode *c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_GetShapedWindowMode, (SDL_Window *a, SDL_WindowShapeMode *b), (a, b), return)
SDL_DYNAPI_PROC(void *, SDL_malloc, (size_t a), (a), return)
SDL_DYNAPI_PROC(void *, SDL_calloc, (size_t a, size_t b), (a, b), return)
SDL_DYNAPI_PROC(void *, SDL_realloc, (void *a, size_t b), (a, b), return)
SDL_DYNAPI_PROC(void, SDL_free, (void *a), (a),)
SDL_DYNAPI_PROC(char *, SDL_getenv, (const char *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_setenv, (const char *a, const char *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(void, SDL_qsort, (void *a, size_t b, size_t c, int (*d)(const void *, const void *)), (a, b, c, d),)
SDL_DYNAPI_PROC(int, SDL_abs, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_isdigit, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_isspace, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_toupper, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_tolower, (int a), (a), return)
SDL_DYNAPI_PROC(void *, SDL_memset, (SDL_OUT_BYTECAP(c) void *a, int b, size_t c), (a, b, c), return)
SDL_DYNAPI_PROC(void *, SDL_memcpy, (SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c), (a, b, c), return)
SDL_DYNAPI_PROC(void *, SDL_memmove, (SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_memcmp, (const void *a, const void *b, size_t c), (a, b, c), return)
SDL_DYNAPI_PROC(size_t, SDL_wcslen, (const wchar_t *a), (a), return)
SDL_DYNAPI_PROC(size_t, SDL_wcslcpy, (SDL_OUT_Z_CAP(c) wchar_t *a, const wchar_t *b, size_t c), (a, b, c), return)
SDL_DYNAPI_PROC(size_t, SDL_wcslcat, (SDL_INOUT_Z_CAP(c) wchar_t *a, const wchar_t *b, size_t c), (a, b, c), return)
SDL_DYNAPI_PROC(size_t, SDL_strlen, (const char *a), (a), return)
SDL_DYNAPI_PROC(size_t, SDL_strlcpy, (SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c), (a, b, c), return)
SDL_DYNAPI_PROC(size_t, SDL_utf8strlcpy, (SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c), (a, b, c), return)
SDL_DYNAPI_PROC(size_t, SDL_strlcat, (SDL_INOUT_Z_CAP(c) char *a, const char *b, size_t c), (a, b, c), return)
SDL_DYNAPI_PROC(char *, SDL_strdup, (const char *a), (a), return)
SDL_DYNAPI_PROC(char *, SDL_strrev, (char *a), (a), return)
SDL_DYNAPI_PROC(char *, SDL_strupr, (char *a), (a), return)
SDL_DYNAPI_PROC(char *, SDL_strlwr, (char *a), (a), return)
SDL_DYNAPI_PROC(char *, SDL_strchr, (const char *a, int b), (a, b), return)
SDL_DYNAPI_PROC(char *, SDL_strrchr, (const char *a, int b), (a, b), return)
SDL_DYNAPI_PROC(char *, SDL_strstr, (const char *a, const char *b), (a, b), return)
SDL_DYNAPI_PROC(char *, SDL_itoa, (int a, char *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(char *, SDL_uitoa, (unsigned int a, char *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(char *, SDL_ltoa, (long a, char *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(char *, SDL_ultoa, (unsigned long a, char *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(char *, SDL_lltoa, (Sint64 a, char *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(char *, SDL_ulltoa, (Uint64 a, char *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_atoi, (const char *a), (a), return)
SDL_DYNAPI_PROC(double, SDL_atof, (const char *a), (a), return)
SDL_DYNAPI_PROC(long, SDL_strtol, (const char *a, char **b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(unsigned long, SDL_strtoul, (const char *a, char **b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(Sint64, SDL_strtoll, (const char *a, char **b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(Uint64, SDL_strtoull, (const char *a, char **b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(double, SDL_strtod, (const char *a, char **b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_strcmp, (const char *a, const char *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_strncmp, (const char *a, const char *b, size_t c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_strcasecmp, (const char *a, const char *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_strncasecmp, (const char *a, const char *b, size_t c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_vsnprintf, (SDL_OUT_Z_CAP(b) char *a, size_t b, const char *c, va_list d), (a, b, c, d), return)
SDL_DYNAPI_PROC(double, SDL_acos, (double a), (a), return)
SDL_DYNAPI_PROC(double, SDL_asin, (double a), (a), return)
SDL_DYNAPI_PROC(double, SDL_atan, (double a), (a), return)
SDL_DYNAPI_PROC(double, SDL_atan2, (double a, double b), (a, b), return)
SDL_DYNAPI_PROC(double, SDL_ceil, (double a), (a), return)
SDL_DYNAPI_PROC(double, SDL_copysign, (double a, double b), (a, b), return)
SDL_DYNAPI_PROC(double, SDL_cos, (double a), (a), return)
SDL_DYNAPI_PROC(float, SDL_cosf, (float a), (a), return)
SDL_DYNAPI_PROC(double, SDL_fabs, (double a), (a), return)
SDL_DYNAPI_PROC(double, SDL_floor, (double a), (a), return)
SDL_DYNAPI_PROC(double, SDL_log, (double a), (a), return)
SDL_DYNAPI_PROC(double, SDL_pow, (double a, double b), (a, b), return)
SDL_DYNAPI_PROC(double, SDL_scalbn, (double a, int b), (a, b), return)
SDL_DYNAPI_PROC(double, SDL_sin, (double a), (a), return)
SDL_DYNAPI_PROC(float, SDL_sinf, (float a), (a), return)
SDL_DYNAPI_PROC(double, SDL_sqrt, (double a), (a), return)
SDL_DYNAPI_PROC(SDL_iconv_t, SDL_iconv_open, (const char *a, const char *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_iconv_close, (SDL_iconv_t a), (a), return)
SDL_DYNAPI_PROC(size_t, SDL_iconv, (SDL_iconv_t a, const char **b, size_t *c, char **d, size_t *e), (a, b, c, d, e), return)
SDL_DYNAPI_PROC(char *, SDL_iconv_string, (const char *a, const char *b, const char *c, size_t d), (a, b, c, d), return)
SDL_DYNAPI_PROC(SDL_Surface *, SDL_CreateRGBSurface, (Uint32 a, int b, int c, int d, Uint32 e, Uint32 f, Uint32 g, Uint32 h), (a, b, c, d, e, f, g, h), return)
SDL_DYNAPI_PROC(SDL_Surface *, SDL_CreateRGBSurfaceFrom, (void *a, int b, int c, int d, int e, Uint32 f, Uint32 g, Uint32 h, Uint32 i), (a, b, c, d, e, f, g, h, i), return)
SDL_DYNAPI_PROC(void, SDL_FreeSurface, (SDL_Surface *a), (a),)
SDL_DYNAPI_PROC(int, SDL_SetSurfacePalette, (SDL_Surface *a, SDL_Palette *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_LockSurface, (SDL_Surface *a), (a), return)
SDL_DYNAPI_PROC(void, SDL_UnlockSurface, (SDL_Surface *a), (a),)
SDL_DYNAPI_PROC(SDL_Surface *, SDL_LoadBMP_RW, (SDL_RWops *a, int b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_SaveBMP_RW, (SDL_Surface *a, SDL_RWops *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_SetSurfaceRLE, (SDL_Surface *a, int b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_SetColorKey, (SDL_Surface *a, int b, Uint32 c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_GetColorKey, (SDL_Surface *a, Uint32 *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_SetSurfaceColorMod, (SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_GetSurfaceColorMod, (SDL_Surface *a, Uint8 *b, Uint8 *c, Uint8 *d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_SetSurfaceAlphaMod, (SDL_Surface *a, Uint8 b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_GetSurfaceAlphaMod, (SDL_Surface *a, Uint8 *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_SetSurfaceBlendMode, (SDL_Surface *a, SDL_BlendMode b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_GetSurfaceBlendMode, (SDL_Surface *a, SDL_BlendMode *b), (a, b), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_SetClipRect, (SDL_Surface *a, const SDL_Rect *b), (a, b), return)
SDL_DYNAPI_PROC(void, SDL_GetClipRect, (SDL_Surface *a, SDL_Rect *b), (a, b),)
SDL_DYNAPI_PROC(SDL_Surface *, SDL_ConvertSurface, (SDL_Surface *a, const SDL_PixelFormat *b, Uint32 c), (a, b, c), return)
SDL_DYNAPI_PROC(SDL_Surface *, SDL_ConvertSurfaceFormat, (SDL_Surface *a, Uint32 b, Uint32 c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_ConvertPixels, (int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h), (a, b, c, d, e, f, g, h), return)
SDL_DYNAPI_PROC(int, SDL_FillRect, (SDL_Surface *a, const SDL_Rect *b, Uint32 c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_FillRects, (SDL_Surface *a, const SDL_Rect *b, int c, Uint32 d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_UpperBlit, (SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_LowerBlit, (SDL_Surface *a, SDL_Rect *b, SDL_Surface *c, SDL_Rect *d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_SoftStretch, (SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_UpperBlitScaled, (SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_LowerBlitScaled, (SDL_Surface *a, SDL_Rect *b, SDL_Surface *c, SDL_Rect *d), (a, b, c, d), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_GetWindowWMInfo, (SDL_Window *a, SDL_SysWMinfo *b), (a, b), return)
SDL_DYNAPI_PROC(const char *, SDL_GetThreadName, (SDL_Thread *a), (a), return)
SDL_DYNAPI_PROC(SDL_threadID, SDL_ThreadID, (void), (), return)
SDL_DYNAPI_PROC(SDL_threadID, SDL_GetThreadID, (SDL_Thread *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_SetThreadPriority, (SDL_ThreadPriority a), (a), return)
SDL_DYNAPI_PROC(void, SDL_WaitThread, (SDL_Thread *a, int *b), (a, b),)
SDL_DYNAPI_PROC(void, SDL_DetachThread, (SDL_Thread *a), (a),)
SDL_DYNAPI_PROC(SDL_TLSID, SDL_TLSCreate, (void), (), return)
SDL_DYNAPI_PROC(void *, SDL_TLSGet, (SDL_TLSID a), (a), return)
SDL_DYNAPI_PROC(int, SDL_TLSSet, (SDL_TLSID a, const void *b, void (*c)(void *)), (a, b, c), return)
SDL_DYNAPI_PROC(Uint32, SDL_GetTicks, (void), (), return)
SDL_DYNAPI_PROC(Uint64, SDL_GetPerformanceCounter, (void), (), return)
SDL_DYNAPI_PROC(Uint64, SDL_GetPerformanceFrequency, (void), (), return)
SDL_DYNAPI_PROC(void, SDL_Delay, (Uint32 a), (a),)
SDL_DYNAPI_PROC(SDL_TimerID, SDL_AddTimer, (Uint32 a, SDL_TimerCallback b, void *c), (a, b, c), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_RemoveTimer, (SDL_TimerID a), (a), return)
SDL_DYNAPI_PROC(int, SDL_GetNumTouchDevices, (void), (), return)
SDL_DYNAPI_PROC(SDL_TouchID, SDL_GetTouchDevice, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_GetNumTouchFingers, (SDL_TouchID a), (a), return)
SDL_DYNAPI_PROC(SDL_Finger *, SDL_GetTouchFinger, (SDL_TouchID a, int b), (a, b), return)
SDL_DYNAPI_PROC(void, SDL_GetVersion, (SDL_version *a), (a),)
SDL_DYNAPI_PROC(const char *, SDL_GetRevision, (void), (), return)
SDL_DYNAPI_PROC(int, SDL_GetRevisionNumber, (void), (), return)
SDL_DYNAPI_PROC(int, SDL_GetNumVideoDrivers, (void), (), return)
SDL_DYNAPI_PROC(const char *, SDL_GetVideoDriver, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_VideoInit, (const char *a), (a), return)
SDL_DYNAPI_PROC(void, SDL_VideoQuit, (void), (),)
SDL_DYNAPI_PROC(const char *, SDL_GetCurrentVideoDriver, (void), (), return)
SDL_DYNAPI_PROC(int, SDL_GetNumVideoDisplays, (void), (), return)
SDL_DYNAPI_PROC(const char *, SDL_GetDisplayName, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_GetDisplayBounds, (int a, SDL_Rect *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_GetNumDisplayModes, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_GetDisplayMode, (int a, int b, SDL_DisplayMode *c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_GetDesktopDisplayMode, (int a, SDL_DisplayMode *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_GetCurrentDisplayMode, (int a, SDL_DisplayMode *b), (a, b), return)
SDL_DYNAPI_PROC(SDL_DisplayMode *, SDL_GetClosestDisplayMode, (int a, const SDL_DisplayMode *b, SDL_DisplayMode *c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_GetWindowDisplayIndex, (SDL_Window *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_SetWindowDisplayMode, (SDL_Window *a, const SDL_DisplayMode *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_GetWindowDisplayMode, (SDL_Window *a, SDL_DisplayMode *b), (a, b), return)
SDL_DYNAPI_PROC(Uint32, SDL_GetWindowPixelFormat, (SDL_Window *a), (a), return)
SDL_DYNAPI_PROC(SDL_Window *, SDL_CreateWindow, (const char *a, int b, int c, int d, int e, Uint32 f), (a, b, c, d, e, f), return)
SDL_DYNAPI_PROC(SDL_Window *, SDL_CreateWindowFrom, (const void *a), (a), return)
SDL_DYNAPI_PROC(Uint32, SDL_GetWindowID, (SDL_Window *a), (a), return)
SDL_DYNAPI_PROC(SDL_Window *, SDL_GetWindowFromID, (Uint32 a), (a), return)
SDL_DYNAPI_PROC(Uint32, SDL_GetWindowFlags, (SDL_Window *a), (a), return)
SDL_DYNAPI_PROC(void, SDL_SetWindowTitle, (SDL_Window *a, const char *b), (a, b),)
SDL_DYNAPI_PROC(const char *, SDL_GetWindowTitle, (SDL_Window *a), (a), return)
SDL_DYNAPI_PROC(void, SDL_SetWindowIcon, (SDL_Window *a, SDL_Surface *b), (a, b),)
SDL_DYNAPI_PROC(void *, SDL_SetWindowData, (SDL_Window *a, const char *b, void *c), (a, b, c), return)
SDL_DYNAPI_PROC(void *, SDL_GetWindowData, (SDL_Window *a, const char *b), (a, b), return)
SDL_DYNAPI_PROC(void, SDL_SetWindowPosition, (SDL_Window *a, int b, int c), (a, b, c),)
SDL_DYNAPI_PROC(void, SDL_GetWindowPosition, (SDL_Window *a, int *b, int *c), (a, b, c),)
SDL_DYNAPI_PROC(void, SDL_SetWindowSize, (SDL_Window *a, int b, int c), (a, b, c),)
SDL_DYNAPI_PROC(void, SDL_GetWindowSize, (SDL_Window *a, int *b, int *c), (a, b, c),)
SDL_DYNAPI_PROC(void, SDL_SetWindowMinimumSize, (SDL_Window *a, int b, int c), (a, b, c),)
SDL_DYNAPI_PROC(void, SDL_GetWindowMinimumSize, (SDL_Window *a, int *b, int *c), (a, b, c),)
SDL_DYNAPI_PROC(void, SDL_SetWindowMaximumSize, (SDL_Window *a, int b, int c), (a, b, c),)
SDL_DYNAPI_PROC(void, SDL_GetWindowMaximumSize, (SDL_Window *a, int *b, int *c), (a, b, c),)
SDL_DYNAPI_PROC(void, SDL_SetWindowBordered, (SDL_Window *a, SDL_bool b), (a, b),)
SDL_DYNAPI_PROC(void, SDL_ShowWindow, (SDL_Window *a), (a),)
SDL_DYNAPI_PROC(void, SDL_HideWindow, (SDL_Window *a), (a),)
SDL_DYNAPI_PROC(void, SDL_RaiseWindow, (SDL_Window *a), (a),)
SDL_DYNAPI_PROC(void, SDL_MaximizeWindow, (SDL_Window *a), (a),)
SDL_DYNAPI_PROC(void, SDL_MinimizeWindow, (SDL_Window *a), (a),)
SDL_DYNAPI_PROC(void, SDL_RestoreWindow, (SDL_Window *a), (a),)
SDL_DYNAPI_PROC(int, SDL_SetWindowFullscreen, (SDL_Window *a, Uint32 b), (a, b), return)
SDL_DYNAPI_PROC(SDL_Surface *, SDL_GetWindowSurface, (SDL_Window *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_UpdateWindowSurface, (SDL_Window *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_UpdateWindowSurfaceRects, (SDL_Window *a, const SDL_Rect *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(void, SDL_SetWindowGrab, (SDL_Window *a, SDL_bool b), (a, b),)
SDL_DYNAPI_PROC(SDL_bool, SDL_GetWindowGrab, (SDL_Window *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_SetWindowBrightness, (SDL_Window *a, float b), (a, b), return)
SDL_DYNAPI_PROC(float, SDL_GetWindowBrightness, (SDL_Window *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_SetWindowGammaRamp, (SDL_Window *a, const Uint16 *b, const Uint16 *c, const Uint16 *d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_GetWindowGammaRamp, (SDL_Window *a, Uint16 *b, Uint16 *c, Uint16 *d), (a, b, c, d), return)
SDL_DYNAPI_PROC(void, SDL_DestroyWindow, (SDL_Window *a), (a),)
SDL_DYNAPI_PROC(SDL_bool, SDL_IsScreenSaverEnabled, (void), (), return)
SDL_DYNAPI_PROC(void, SDL_EnableScreenSaver, (void), (),)
SDL_DYNAPI_PROC(void, SDL_DisableScreenSaver, (void), (),)
SDL_DYNAPI_PROC(int, SDL_GL_LoadLibrary, (const char *a), (a), return)
SDL_DYNAPI_PROC(void *, SDL_GL_GetProcAddress, (const char *a), (a), return)
SDL_DYNAPI_PROC(void, SDL_GL_UnloadLibrary, (void), (),)
SDL_DYNAPI_PROC(SDL_bool, SDL_GL_ExtensionSupported, (const char *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_GL_SetAttribute, (SDL_GLattr a, int b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_GL_GetAttribute, (SDL_GLattr a, int *b), (a, b), return)
SDL_DYNAPI_PROC(SDL_GLContext, SDL_GL_CreateContext, (SDL_Window *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_GL_MakeCurrent, (SDL_Window *a, SDL_GLContext b), (a, b), return)
SDL_DYNAPI_PROC(SDL_Window *, SDL_GL_GetCurrentWindow, (void), (), return)
SDL_DYNAPI_PROC(SDL_GLContext, SDL_GL_GetCurrentContext, (void), (), return)
SDL_DYNAPI_PROC(void, SDL_GL_GetDrawableSize, (SDL_Window *a, int *b, int *c), (a, b, c),)
SDL_DYNAPI_PROC(int, SDL_GL_SetSwapInterval, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_GL_GetSwapInterval, (void), (), return)
SDL_DYNAPI_PROC(void, SDL_GL_SwapWindow, (SDL_Window *a), (a),)
SDL_DYNAPI_PROC(void, SDL_GL_DeleteContext, (SDL_GLContext a), (a),)
SDL_DYNAPI_PROC(int, SDL_vsscanf, (const char *a, const char *b, va_list c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_GameControllerAddMappingsFromRW, (SDL_RWops *a, int b), (a, b), return)
SDL_DYNAPI_PROC(void, SDL_GL_ResetAttributes, (void), (),)
SDL_DYNAPI_PROC(SDL_bool, SDL_HasAVX, (void), (), return)
SDL_DYNAPI_PROC(SDL_AssertionHandler, SDL_GetDefaultAssertionHandler, (void), (), return)
SDL_DYNAPI_PROC(SDL_AssertionHandler, SDL_GetAssertionHandler, (void **a), (a), return)
#ifdef __WIN32__
SDL_DYNAPI_PROC(SDL_bool, SDL_DXGIGetOutputInfo, (int a, int *b, int *c), (a, b, c), return)
#endif
SDL_DYNAPI_PROC(SDL_bool, SDL_RenderIsClipEnabled, (SDL_Renderer *a), (a), return)
#ifdef __WINRT__
SDL_DYNAPI_PROC(int, SDL_WinRTRunApp, (int a, char **b, void *c), (a, b, c), return)
SDL_DYNAPI_PROC(const wchar_t *, SDL_WinRTGetFSPathUNICODE, (SDL_WinRT_Path a), (a), return)
SDL_DYNAPI_PROC(const char *, SDL_WinRTGetFSPathUTF8, (SDL_WinRT_Path a), (a), return)
#endif
SDL_DYNAPI_PROC(int, SDL_WarpMouseGlobal, (int a, int b), (a, b), return)
SDL_DYNAPI_PROC(float, SDL_sqrtf, (float a), (a), return)
SDL_DYNAPI_PROC(double, SDL_tan, (double a), (a), return)
SDL_DYNAPI_PROC(float, SDL_tanf, (float a), (a), return)
SDL_DYNAPI_PROC(int, SDL_CaptureMouse, (SDL_bool a), (a), return)
SDL_DYNAPI_PROC(int, SDL_SetWindowHitTest, (SDL_Window *a, SDL_HitTest b, void *c), (a, b, c), return)
SDL_DYNAPI_PROC(Uint32, SDL_GetGlobalMouseState, (int *a, int *b), (a, b), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_HasAVX2, (void), (), return)
SDL_DYNAPI_PROC(int, SDL_QueueAudio, (SDL_AudioDeviceID a, const void *b, Uint32 c), (a, b, c), return)
SDL_DYNAPI_PROC(Uint32, SDL_GetQueuedAudioSize, (SDL_AudioDeviceID a), (a), return)
SDL_DYNAPI_PROC(void, SDL_ClearQueuedAudio, (SDL_AudioDeviceID a), (a),)
SDL_DYNAPI_PROC(SDL_Window *, SDL_GetGrabbedWindow, (void), (), return)
#ifdef __WIN32__
SDL_DYNAPI_PROC(void, SDL_SetWindowsMessageHook, (SDL_WindowsMessageHook a, void *b), (a, b),)
#endif
SDL_DYNAPI_PROC(int, SDL_GetDisplayDPI, (int a, float *b, float *c, float *d), (a, b, c, d), return)
SDL_DYNAPI_PROC(SDL_JoystickPowerLevel, SDL_JoystickCurrentPowerLevel, (SDL_Joystick *a), (a), return)
SDL_DYNAPI_PROC(SDL_GameController *, SDL_GameControllerFromInstanceID, (SDL_JoystickID a), (a), return)
SDL_DYNAPI_PROC(SDL_Joystick *, SDL_JoystickFromInstanceID, (SDL_JoystickID a), (a), return)
SDL_DYNAPI_PROC(int, SDL_GetDisplayUsableBounds, (int a, SDL_Rect *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_GetWindowBordersSize, (SDL_Window *a, int *b, int *c, int *d, int *e), (a, b, c, d, e), return)
SDL_DYNAPI_PROC(int, SDL_SetWindowOpacity, (SDL_Window *a, float b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_GetWindowOpacity, (SDL_Window *a, float *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_SetWindowInputFocus, (SDL_Window *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_SetWindowModalFor, (SDL_Window *a, SDL_Window *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_RenderSetIntegerScale, (SDL_Renderer *a, SDL_bool b), (a, b), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_RenderGetIntegerScale, (SDL_Renderer *a), (a), return)
SDL_DYNAPI_PROC(Uint32, SDL_DequeueAudio, (SDL_AudioDeviceID a, void *b, Uint32 c), (a, b, c), return)
SDL_DYNAPI_PROC(void, SDL_SetWindowResizable, (SDL_Window *a, SDL_bool b), (a, b),)
SDL_DYNAPI_PROC(SDL_Surface *, SDL_CreateRGBSurfaceWithFormat, (Uint32 a, int b, int c, int d, Uint32 e), (a, b, c, d, e), return)
SDL_DYNAPI_PROC(SDL_Surface *, SDL_CreateRGBSurfaceWithFormatFrom, (void *a, int b, int c, int d, int e, Uint32 f), (a, b, c, d, e, f), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_GetHintBoolean, (const char *a, SDL_bool b), (a, b), return)
SDL_DYNAPI_PROC(Uint16, SDL_JoystickGetDeviceVendor, (int a), (a), return)
SDL_DYNAPI_PROC(Uint16, SDL_JoystickGetDeviceProduct, (int a), (a), return)
SDL_DYNAPI_PROC(Uint16, SDL_JoystickGetDeviceProductVersion, (int a), (a), return)
SDL_DYNAPI_PROC(Uint16, SDL_JoystickGetVendor, (SDL_Joystick *a), (a), return)
SDL_DYNAPI_PROC(Uint16, SDL_JoystickGetProduct, (SDL_Joystick *a), (a), return)
SDL_DYNAPI_PROC(Uint16, SDL_JoystickGetProductVersion, (SDL_Joystick *a), (a), return)
SDL_DYNAPI_PROC(Uint16, SDL_GameControllerGetVendor, (SDL_GameController *a), (a), return)
SDL_DYNAPI_PROC(Uint16, SDL_GameControllerGetProduct, (SDL_GameController *a), (a), return)
SDL_DYNAPI_PROC(Uint16, SDL_GameControllerGetProductVersion, (SDL_GameController *a), (a), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_HasNEON, (void), (), return)
SDL_DYNAPI_PROC(int, SDL_GameControllerNumMappings, (void), (), return)
SDL_DYNAPI_PROC(char *, SDL_GameControllerMappingForIndex, (int a), (a), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_JoystickGetAxisInitialState, (SDL_Joystick *a, int b, Sint16 *c), (a, b, c), return)
SDL_DYNAPI_PROC(SDL_JoystickType, SDL_JoystickGetDeviceType, (int a), (a), return)
SDL_DYNAPI_PROC(SDL_JoystickType, SDL_JoystickGetType, (SDL_Joystick *a), (a), return)
SDL_DYNAPI_PROC(void, SDL_MemoryBarrierReleaseFunction, (void), (),)
SDL_DYNAPI_PROC(void, SDL_MemoryBarrierAcquireFunction, (void), (),)
SDL_DYNAPI_PROC(SDL_JoystickID, SDL_JoystickGetDeviceInstanceID, (int a), (a), return)
SDL_DYNAPI_PROC(size_t, SDL_utf8strlen, (const char *a), (a), return)
SDL_DYNAPI_PROC(void *, SDL_LoadFile_RW, (SDL_RWops *a, size_t *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_wcscmp, (const wchar_t *a, const wchar_t *b), (a, b), return)
SDL_DYNAPI_PROC(SDL_BlendMode, SDL_ComposeCustomBlendMode, (SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f), (a, b, c, d, e, f), return)
SDL_DYNAPI_PROC(SDL_Surface *, SDL_DuplicateSurface, (SDL_Surface *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_Vulkan_LoadLibrary, (const char *a), (a), return)
SDL_DYNAPI_PROC(void *, SDL_Vulkan_GetVkGetInstanceProcAddr, (void), (), return)
SDL_DYNAPI_PROC(void, SDL_Vulkan_UnloadLibrary, (void), (),)
SDL_DYNAPI_PROC(SDL_bool, SDL_Vulkan_GetInstanceExtensions, (SDL_Window *a, unsigned int *b, const char **c), (a, b, c), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_Vulkan_CreateSurface, (SDL_Window *a, VkInstance b, VkSurfaceKHR *c), (a, b, c), return)
SDL_DYNAPI_PROC(void, SDL_Vulkan_GetDrawableSize, (SDL_Window *a, int *b, int *c), (a, b, c),)
SDL_DYNAPI_PROC(void, SDL_LockJoysticks, (void), (),)
SDL_DYNAPI_PROC(void, SDL_UnlockJoysticks, (void), (),)
SDL_DYNAPI_PROC(void, SDL_GetMemoryFunctions, (SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d), (a, b, c, d),)
SDL_DYNAPI_PROC(int, SDL_SetMemoryFunctions, (SDL_malloc_func a, SDL_calloc_func b, SDL_realloc_func c, SDL_free_func d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_GetNumAllocations, (void), (), return)
SDL_DYNAPI_PROC(SDL_AudioStream *, SDL_NewAudioStream, (const SDL_AudioFormat a, const Uint8 b, const int c, const SDL_AudioFormat d, const Uint8 e, const int f), (a, b, c, d, e, f), return)
SDL_DYNAPI_PROC(int, SDL_AudioStreamPut, (SDL_AudioStream *a, const void *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_AudioStreamGet, (SDL_AudioStream *a, void *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(void, SDL_AudioStreamClear, (SDL_AudioStream *a), (a),)
SDL_DYNAPI_PROC(int, SDL_AudioStreamAvailable, (SDL_AudioStream *a), (a), return)
SDL_DYNAPI_PROC(void, SDL_FreeAudioStream, (SDL_AudioStream *a), (a),)
SDL_DYNAPI_PROC(int, SDL_AudioStreamFlush, (SDL_AudioStream *a), (a), return)
SDL_DYNAPI_PROC(float, SDL_acosf, (float a), (a), return)
SDL_DYNAPI_PROC(float, SDL_asinf, (float a), (a), return)
SDL_DYNAPI_PROC(float, SDL_atanf, (float a), (a), return)
SDL_DYNAPI_PROC(float, SDL_atan2f, (float a, float b), (a, b), return)
SDL_DYNAPI_PROC(float, SDL_ceilf, (float a), (a), return)
SDL_DYNAPI_PROC(float, SDL_copysignf, (float a, float b), (a, b), return)
SDL_DYNAPI_PROC(float, SDL_fabsf, (float a), (a), return)
SDL_DYNAPI_PROC(float, SDL_floorf, (float a), (a), return)
SDL_DYNAPI_PROC(float, SDL_logf, (float a), (a), return)
SDL_DYNAPI_PROC(float, SDL_powf, (float a, float b), (a, b), return)
SDL_DYNAPI_PROC(float, SDL_scalbnf, (float a, int b), (a, b), return)
SDL_DYNAPI_PROC(double, SDL_fmod, (double a, double b), (a, b), return)
SDL_DYNAPI_PROC(float, SDL_fmodf, (float a, float b), (a, b), return)
SDL_DYNAPI_PROC(void, SDL_SetYUVConversionMode, (SDL_YUV_CONVERSION_MODE a), (a),)
SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE, SDL_GetYUVConversionMode, (void), (), return)
SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE, SDL_GetYUVConversionModeForResolution, (int a, int b), (a, b), return)
SDL_DYNAPI_PROC(void *, SDL_RenderGetMetalLayer, (SDL_Renderer *a), (a), return)
SDL_DYNAPI_PROC(void *, SDL_RenderGetMetalCommandEncoder, (SDL_Renderer *a), (a), return)
#ifdef __WINRT__
SDL_DYNAPI_PROC(SDL_WinRT_DeviceFamily, SDL_WinRTGetDeviceFamily, (void), (), return)
#endif
#ifdef __ANDROID__
SDL_DYNAPI_PROC(SDL_bool, SDL_IsAndroidTV, (void), (), return)
#endif
SDL_DYNAPI_PROC(double, SDL_log10, (double a), (a), return)
SDL_DYNAPI_PROC(float, SDL_log10f, (float a), (a), return)
SDL_DYNAPI_PROC(char *, SDL_GameControllerMappingForDeviceIndex, (int a), (a), return)
#ifdef __LINUX__
SDL_DYNAPI_PROC(int, SDL_LinuxSetThreadPriority, (Sint64 a, int b), (a, b), return)
#endif
SDL_DYNAPI_PROC(SDL_bool, SDL_HasAVX512F, (void), (), return)
#ifdef __ANDROID__
SDL_DYNAPI_PROC(SDL_bool, SDL_IsChromebook, (void), (), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_IsDeXMode, (void), (), return)
SDL_DYNAPI_PROC(void, SDL_AndroidBackButton, (void), (),)
#endif
SDL_DYNAPI_PROC(double, SDL_exp, (double a), (a), return)
SDL_DYNAPI_PROC(float, SDL_expf, (float a), (a), return)
SDL_DYNAPI_PROC(wchar_t *, SDL_wcsdup, (const wchar_t *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_GameControllerRumble, (SDL_GameController *a, Uint16 b, Uint16 c, Uint32 d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_JoystickRumble, (SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_NumSensors, (void), (), return)
SDL_DYNAPI_PROC(const char *, SDL_SensorGetDeviceName, (int a), (a), return)
SDL_DYNAPI_PROC(SDL_SensorType, SDL_SensorGetDeviceType, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_SensorGetDeviceNonPortableType, (int a), (a), return)
SDL_DYNAPI_PROC(SDL_SensorID, SDL_SensorGetDeviceInstanceID, (int a), (a), return)
SDL_DYNAPI_PROC(SDL_Sensor *, SDL_SensorOpen, (int a), (a), return)
SDL_DYNAPI_PROC(SDL_Sensor *, SDL_SensorFromInstanceID, (SDL_SensorID a), (a), return)
SDL_DYNAPI_PROC(const char *, SDL_SensorGetName, (SDL_Sensor *a), (a), return)
SDL_DYNAPI_PROC(SDL_SensorType, SDL_SensorGetType, (SDL_Sensor *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_SensorGetNonPortableType, (SDL_Sensor *a), (a), return)
SDL_DYNAPI_PROC(SDL_SensorID, SDL_SensorGetInstanceID, (SDL_Sensor *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_SensorGetData, (SDL_Sensor *a, float *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(void, SDL_SensorClose, (SDL_Sensor *a), (a),)
SDL_DYNAPI_PROC(void, SDL_SensorUpdate, (void), (),)
SDL_DYNAPI_PROC(SDL_bool, SDL_IsTablet, (void), (), return)
SDL_DYNAPI_PROC(SDL_DisplayOrientation, SDL_GetDisplayOrientation, (int a), (a), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_HasColorKey, (SDL_Surface *a), (a), return)

#ifdef SDL_CreateThreadWithStackSize
#undef SDL_CreateThreadWithStackSize
#endif

#if defined(__WIN32__)
SDL_DYNAPI_PROC(SDL_Thread *, SDL_CreateThreadWithStackSize, (SDL_ThreadFunction a, const char *b, const size_t c, void *d, pfnSDL_CurrentBeginThread e, pfnSDL_CurrentEndThread f), (a, b, c, d, e, f), return)
#elif defined(__OS2__)
SDL_DYNAPI_PROC(SDL_Thread *, SDL_CreateThreadWithStackSize, (SDL_ThreadFunction a, const char *b, const size_t c, void *d, pfnSDL_CurrentBeginThread e, pfnSDL_CurrentEndThread f), (a, b, c, d, e, f), return)
#else
SDL_DYNAPI_PROC(SDL_Thread *, SDL_CreateThreadWithStackSize, (SDL_ThreadFunction a, const char *b, const size_t c, void *d), (a, b, c, d), return)
#endif

SDL_DYNAPI_PROC(int, SDL_JoystickGetDevicePlayerIndex, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_JoystickGetPlayerIndex, (SDL_Joystick *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_GameControllerGetPlayerIndex, (SDL_GameController *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_RenderFlush, (SDL_Renderer *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_RenderDrawPointF, (SDL_Renderer *a, float b, float c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_RenderDrawPointsF, (SDL_Renderer *a, const SDL_FPoint *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_RenderDrawLineF, (SDL_Renderer *a, float b, float c, float d, float e), (a, b, c, d, e), return)
SDL_DYNAPI_PROC(int, SDL_RenderDrawLinesF, (SDL_Renderer *a, const SDL_FPoint *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_RenderDrawRectF, (SDL_Renderer *a, const SDL_FRect *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_RenderDrawRectsF, (SDL_Renderer *a, const SDL_FRect *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_RenderFillRectF, (SDL_Renderer *a, const SDL_FRect *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_RenderFillRectsF, (SDL_Renderer *a, const SDL_FRect *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_RenderCopyF, (SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_RenderCopyExF, (SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_RendererFlip g), (a, b, c, d, e, f, g), return)
SDL_DYNAPI_PROC(SDL_TouchDeviceType, SDL_GetTouchDeviceType, (SDL_TouchID a), (a), return)
#ifdef __IPHONEOS__
SDL_DYNAPI_PROC(int, SDL_UIKitRunApp, (int a, char *b, SDL_main_func c), (a, b, c), return)
#endif
SDL_DYNAPI_PROC(size_t, SDL_SIMDGetAlignment, (void), (), return)
SDL_DYNAPI_PROC(void *, SDL_SIMDAlloc, (const size_t a), (a), return)
SDL_DYNAPI_PROC(void, SDL_SIMDFree, (void *a), (a),)
SDL_DYNAPI_PROC(Sint64, SDL_RWsize, (SDL_RWops *a), (a), return)
SDL_DYNAPI_PROC(Sint64, SDL_RWseek, (SDL_RWops *a, Sint64 b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(Sint64, SDL_RWtell, (SDL_RWops *a), (a), return)
SDL_DYNAPI_PROC(size_t, SDL_RWread, (SDL_RWops *a, void *b, size_t c, size_t d), (a, b, c, d), return)
SDL_DYNAPI_PROC(size_t, SDL_RWwrite, (SDL_RWops *a, const void *b, size_t c, size_t d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_RWclose, (SDL_RWops *a), (a), return)
SDL_DYNAPI_PROC(void *, SDL_LoadFile, (const char *a, size_t *b), (a, b), return)
SDL_DYNAPI_PROC(SDL_MetalView, SDL_Metal_CreateView, (SDL_Window *a), (a), return)
SDL_DYNAPI_PROC(void, SDL_Metal_DestroyView, (SDL_MetalView a), (a),)
SDL_DYNAPI_PROC(int, SDL_LockTextureToSurface, (SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c), (a, b, c), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_HasARMSIMD, (void), (), return)
SDL_DYNAPI_PROC(char *, SDL_strtokr, (char *a, const char *b, char **c), (a, b, c), return)
SDL_DYNAPI_PROC(wchar_t *, SDL_wcsstr, (const wchar_t *a, const wchar_t *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_wcsncmp, (const wchar_t *a, const wchar_t *b, size_t c), (a, b, c), return)
SDL_DYNAPI_PROC(SDL_GameControllerType, SDL_GameControllerTypeForIndex, (int a), (a), return)
SDL_DYNAPI_PROC(SDL_GameControllerType, SDL_GameControllerGetType, (SDL_GameController *a), (a), return)
SDL_DYNAPI_PROC(SDL_GameController *, SDL_GameControllerFromPlayerIndex, (int a), (a), return)
SDL_DYNAPI_PROC(void, SDL_GameControllerSetPlayerIndex, (SDL_GameController *a, int b), (a, b),)
SDL_DYNAPI_PROC(SDL_Joystick *, SDL_JoystickFromPlayerIndex, (int a), (a), return)
SDL_DYNAPI_PROC(void, SDL_JoystickSetPlayerIndex, (SDL_Joystick *a, int b), (a, b),)
SDL_DYNAPI_PROC(int, SDL_SetTextureScaleMode, (SDL_Texture *a, SDL_ScaleMode b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_GetTextureScaleMode, (SDL_Texture *a, SDL_ScaleMode *b), (a, b), return)
SDL_DYNAPI_PROC(void, SDL_OnApplicationWillTerminate, (void), (),)
SDL_DYNAPI_PROC(void, SDL_OnApplicationDidReceiveMemoryWarning, (void), (),)
SDL_DYNAPI_PROC(void, SDL_OnApplicationWillResignActive, (void), (),)
SDL_DYNAPI_PROC(void, SDL_OnApplicationDidEnterBackground, (void), (),)
SDL_DYNAPI_PROC(void, SDL_OnApplicationWillEnterForeground, (void), (),)
SDL_DYNAPI_PROC(void, SDL_OnApplicationDidBecomeActive, (void), (),)
#ifdef __IPHONEOS__
SDL_DYNAPI_PROC(void, SDL_OnApplicationDidChangeStatusBarOrientation, (void), (),)
#endif
#ifdef __ANDROID__
SDL_DYNAPI_PROC(int, SDL_GetAndroidSDKVersion, (void), (), return)
#endif
SDL_DYNAPI_PROC(int, SDL_isupper, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_islower, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_JoystickAttachVirtual, (SDL_JoystickType a, int b, int c, int d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_JoystickDetachVirtual, (int a), (a), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_JoystickIsVirtual, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_JoystickSetVirtualAxis, (SDL_Joystick *a, int b, Sint16 c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_JoystickSetVirtualButton, (SDL_Joystick *a, int b, Uint8 c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_JoystickSetVirtualHat, (SDL_Joystick *a, int b, Uint8 c), (a, b, c), return)
SDL_DYNAPI_PROC(char *, SDL_GetErrorMsg, (char *a, int b), (a, b), return)
SDL_DYNAPI_PROC(void, SDL_LockSensors, (void), (),)
SDL_DYNAPI_PROC(void, SDL_UnlockSensors, (void), (),)
SDL_DYNAPI_PROC(void *, SDL_Metal_GetLayer, (SDL_MetalView a), (a), return)
SDL_DYNAPI_PROC(void, SDL_Metal_GetDrawableSize, (SDL_Window *a, int *b, int *c), (a, b, c),)
SDL_DYNAPI_PROC(double, SDL_trunc, (double a), (a), return)
SDL_DYNAPI_PROC(float, SDL_truncf, (float a), (a), return)
SDL_DYNAPI_PROC(SDL_Locale *, SDL_GetPreferredLocales, (void), (), return)
SDL_DYNAPI_PROC(void *, SDL_SIMDRealloc, (void *a, const size_t b), (a, b), return)
#ifdef __ANDROID__
SDL_DYNAPI_PROC(SDL_bool, SDL_AndroidRequestPermission, (const char *a), (a), return)
#endif
SDL_DYNAPI_PROC(int, SDL_OpenURL, (const char *a), (a), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_HasSurfaceRLE, (SDL_Surface *a), (a), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_GameControllerHasLED, (SDL_GameController *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_GameControllerSetLED, (SDL_GameController *a, Uint8 b, Uint8 c, Uint8 d), (a, b, c, d), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_JoystickHasLED, (SDL_Joystick *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_JoystickSetLED, (SDL_Joystick *a, Uint8 b, Uint8 c, Uint8 d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_GameControllerRumbleTriggers, (SDL_GameController *a, Uint16 b, Uint16 c, Uint32 d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_JoystickRumbleTriggers, (SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d), (a, b, c, d), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_GameControllerHasAxis, (SDL_GameController *a, SDL_GameControllerAxis b), (a, b), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_GameControllerHasButton, (SDL_GameController *a, SDL_GameControllerButton b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_GameControllerGetNumTouchpads, (SDL_GameController *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_GameControllerGetNumTouchpadFingers, (SDL_GameController *a, int b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_GameControllerGetTouchpadFinger, (SDL_GameController *a, int b, int c, Uint8 *d, float *e, float *f, float *g), (a, b, c, d, e, f, g), return)
SDL_DYNAPI_PROC(Uint32, SDL_crc32, (Uint32 a, const void *b, size_t c), (a, b, c), return)
SDL_DYNAPI_PROC(const char *, SDL_GameControllerGetSerial, (SDL_GameController *a), (a), return)
SDL_DYNAPI_PROC(const char *, SDL_JoystickGetSerial, (SDL_Joystick *a), (a), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_GameControllerHasSensor, (SDL_GameController *a, SDL_SensorType b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_GameControllerSetSensorEnabled, (SDL_GameController *a, SDL_SensorType b, SDL_bool c), (a, b, c), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_GameControllerIsSensorEnabled, (SDL_GameController *a, SDL_SensorType b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_GameControllerGetSensorData, (SDL_GameController *a, SDL_SensorType b, float *c, int d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_wcscasecmp, (const wchar_t *a, const wchar_t *b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_wcsncasecmp, (const wchar_t *a, const wchar_t *b, size_t c), (a, b, c), return)
SDL_DYNAPI_PROC(double, SDL_round, (double a), (a), return)
SDL_DYNAPI_PROC(float, SDL_roundf, (float a), (a), return)
SDL_DYNAPI_PROC(long, SDL_lround, (double a), (a), return)
SDL_DYNAPI_PROC(long, SDL_lroundf, (float a), (a), return)
SDL_DYNAPI_PROC(int, SDL_SoftStretchLinear, (SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d), (a, b, c, d), return)
#ifdef __WIN32__
SDL_DYNAPI_PROC(ID3D11Device *, SDL_RenderGetD3D11Device, (SDL_Renderer *a), (a), return)
#endif
SDL_DYNAPI_PROC(int, SDL_UpdateNVTexture, (SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f), (a, b, c, d, e, f), return)
SDL_DYNAPI_PROC(void, SDL_SetWindowKeyboardGrab, (SDL_Window *a, SDL_bool b), (a, b),)
SDL_DYNAPI_PROC(void, SDL_SetWindowMouseGrab, (SDL_Window *a, SDL_bool b), (a, b),)
SDL_DYNAPI_PROC(SDL_bool, SDL_GetWindowKeyboardGrab, (SDL_Window *a), (a), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_GetWindowMouseGrab, (SDL_Window *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_isalpha, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_isalnum, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_isblank, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_iscntrl, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_isxdigit, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_ispunct, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_isprint, (int a), (a), return)
SDL_DYNAPI_PROC(int, SDL_isgraph, (int a), (a), return)
#ifdef __ANDROID__
SDL_DYNAPI_PROC(int, SDL_AndroidShowToast, (const char *a, int b, int c, int d, int e), (a, b, c, d, e), return)
#endif
SDL_DYNAPI_PROC(int, SDL_GetAudioDeviceSpec, (int a, int b, SDL_AudioSpec *c), (a, b, c), return)
SDL_DYNAPI_PROC(void, SDL_TLSCleanup, (void), (),)
SDL_DYNAPI_PROC(void, SDL_SetWindowAlwaysOnTop, (SDL_Window *a, SDL_bool b), (a, b),)
SDL_DYNAPI_PROC(int, SDL_FlashWindow, (SDL_Window *a, SDL_FlashOperation b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_GameControllerSendEffect, (SDL_GameController *a, const void *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_JoystickSendEffect, (SDL_Joystick *a, const void *b, int c), (a, b, c), return)
SDL_DYNAPI_PROC(float, SDL_GameControllerGetSensorDataRate, (SDL_GameController *a, SDL_SensorType b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_SetTextureUserData, (SDL_Texture *a, void *b), (a, b), return)
SDL_DYNAPI_PROC(void *, SDL_GetTextureUserData, (SDL_Texture *a), (a), return)
SDL_DYNAPI_PROC(int, SDL_RenderGeometry, (SDL_Renderer *a, SDL_Texture *b, const SDL_Vertex *c, int d, const int *e, int f), (a, b, c, d, e, f), return)
SDL_DYNAPI_PROC(int, SDL_RenderGeometryRaw, (SDL_Renderer *a, SDL_Texture *b, const float *c, int d, const SDL_Color *e, int f, const float *g, int h, int i, const void *j, int k, int l), (a, b, c, d, e, f, g, h, i, j, k, l), return)
SDL_DYNAPI_PROC(int, SDL_RenderSetVSync, (SDL_Renderer *a, int b), (a, b), return)
#if !SDL_DYNAPI_PROC_NO_VARARGS
SDL_DYNAPI_PROC(int, SDL_asprintf, (char **a, SDL_PRINTF_FORMAT_STRING const char *b, ...), (a, b), return)
#endif
SDL_DYNAPI_PROC(int, SDL_vasprintf, (char **a, const char *b, va_list c), (a, b, c), return)
SDL_DYNAPI_PROC(void *, SDL_GetWindowICCProfile, (SDL_Window *a, size_t *b), (a, b), return)
SDL_DYNAPI_PROC(Uint64, SDL_GetTicks64, (void), (), return)
#ifdef __LINUX__
SDL_DYNAPI_PROC(int, SDL_LinuxSetThreadPriorityAndPolicy, (Sint64 a, int b, int c), (a, b, c), return)
#endif
SDL_DYNAPI_PROC(const char *, SDL_GameControllerGetAppleSFSymbolsNameForButton, (SDL_GameController *a, SDL_GameControllerButton b), (a, b), return)
SDL_DYNAPI_PROC(const char *, SDL_GameControllerGetAppleSFSymbolsNameForAxis, (SDL_GameController *a, SDL_GameControllerAxis b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_hid_init, (void), (), return)
SDL_DYNAPI_PROC(int, SDL_hid_exit, (void), (), return)
SDL_DYNAPI_PROC(Uint32, SDL_hid_device_change_count, (void), (), return)
SDL_DYNAPI_PROC(SDL_hid_device_info *, SDL_hid_enumerate, (unsigned short a, unsigned short b), (a, b), return)
SDL_DYNAPI_PROC(void, SDL_hid_free_enumeration, (SDL_hid_device_info *a), (a),)
SDL_DYNAPI_PROC(SDL_hid_device *, SDL_hid_open, (unsigned short a, unsigned short b, const wchar_t *c), (a, b, c), return)
SDL_DYNAPI_PROC(SDL_hid_device *, SDL_hid_open_path, (const char *a, int b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_hid_write, (SDL_hid_device *a, const unsigned char *b, size_t c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_hid_read_timeout, (SDL_hid_device *a, unsigned char *b, size_t c, int d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_hid_read, (SDL_hid_device *a, unsigned char *b, size_t c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_hid_set_nonblocking, (SDL_hid_device *a, int b), (a, b), return)
SDL_DYNAPI_PROC(int, SDL_hid_send_feature_report, (SDL_hid_device *a, const unsigned char *b, size_t c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_hid_get_feature_report, (SDL_hid_device *a, unsigned char *b, size_t c), (a, b, c), return)
SDL_DYNAPI_PROC(void, SDL_hid_close, (SDL_hid_device *a), (a),)
SDL_DYNAPI_PROC(int, SDL_hid_get_manufacturer_string, (SDL_hid_device *a, wchar_t *b, size_t c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_hid_get_product_string, (SDL_hid_device *a, wchar_t *b, size_t c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_hid_get_serial_number_string, (SDL_hid_device *a, wchar_t *b, size_t c), (a, b, c), return)
SDL_DYNAPI_PROC(int, SDL_hid_get_indexed_string, (SDL_hid_device *a, int b, wchar_t *c, size_t d), (a, b, c, d), return)
SDL_DYNAPI_PROC(int, SDL_SetWindowMouseRect, (SDL_Window *a, const SDL_Rect *b), (a, b), return)
SDL_DYNAPI_PROC(const SDL_Rect *, SDL_GetWindowMouseRect, (SDL_Window *a), (a), return)
SDL_DYNAPI_PROC(void, SDL_RenderWindowToLogical, (SDL_Renderer *a, int b, int c, float *d, float *e), (a, b, c, d, e),)
SDL_DYNAPI_PROC(void, SDL_RenderLogicalToWindow, (SDL_Renderer *a, float b, float c, int *d, int *e), (a, b, c, d, e),)
SDL_DYNAPI_PROC(SDL_bool, SDL_JoystickHasRumble, (SDL_Joystick *a), (a), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_JoystickHasRumbleTriggers, (SDL_Joystick *a), (a), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_GameControllerHasRumble, (SDL_GameController *a), (a), return)
SDL_DYNAPI_PROC(SDL_bool, SDL_GameControllerHasRumbleTriggers, (SDL_GameController *a), (a), return)
SDL_DYNAPI_PROC(void, SDL_hid_ble_scan, (SDL_bool a), (a),)
SDL_DYNAPI_PROC(int, SDL_PremultiplyAlpha, (int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h), (a, b, c, d, e, f, g, h), return)
